Scene 1. In the free house are exposed to two little screens, presenting children’s animation. Mama seats looking at them children time about 4 years – a youngster then a child. She lied them on pufach a typical television viewing, thinking that the screens live television screens. Children immediately stand up and talk to the observer understanding their effect tests with computer activities. They know how to operate the functioning imvu credits topics then rapidly assimilate the guidelines of amusement. Fun are interesting, fascinating with educational. However, with nearly 10 small, children begin to look around, swing on pufach and get optimistic, after that the boy climbs the tracking. Something, however, requires the crack. Results are not completely satisfied and are seeking new, real, motor sensations.
Scene 2. The space is imvu credits split in a big area with a lot of people. Some of them use iPhones or laptops. Younger perform in PSP and listen to songs with MP3 players, also I stay writing this article applying the drug. After circling the room about 8-year-old boy, zaglądający the screens of the plan also attempting to find lists with entertainment. Each hit recounts pleased his mom. Complementing its satisfaction with the positive results of this aspect test is the ability to show off an important person and get praise. That is her support and smile, but not solely the cognitive curiosity persuaded him to further exploration.
Great pc with a smaller kid with extraordinary needs
Universality, openness and usability of pc is a sign of novel times. Clearly visible is also a fascination with the small era of this engineering then the electronic world. Multifunctional computers, electronic design, the virtual earth is modernity with reality. The classification into the real world and also the electronic slowly blurred. Handling the digital world, community, global has become a very real and popular. That fact has gone into their junior rooms. They stay abundant meets the needs of outcomes? Is it enough to guarantee the beneficial progress in the complete? These models show it is not then recommend just what it lacks.
What is the precise advantage of computers, games, virtual rival, is also a limitation in acquiring social skills. The cpu is unrealistically consistent and predictable. Always work using the same principles, strictly comply with the principles, that reacts a similar street. Inside real world call such sale is unreachable. That face is useless, because it does not show something important. For the contrary – forms the illusion of sort, reliability, also pass the world the pleas on the part. In actual and links is the opposite. Realists spouses or rivals are demanding, they have their own needs and goals, often different from your wishes. Their actions are surprising, often illogical, sometimes rude. They may not pursue the guidelines of „bright play”, to try to cheat, charged for incompetence. These are painful with testing experience, but real. Good education is to make the child to deal with connections with other partners, much more demanding than a computer.
The pc is by no means a bad humor
Computer games, electronic devices offering entertainment, technical answers for conversation are open, ready to go to our every call. Your want and appeal to help choose what will happen – whether I will enjoy a ready, hear music, and can send funny communication. In actual, someone to talk to or perform a sport he must present this, receive and motivate him for this fun. Sometimes even tell you that it is a better view than the one he suggests. That explains establish contact, negotiation, persuasion, proving the notion of understanding with assistance.
Computer perfectly knows the rules in the activity, never with doubt „just how to join in”, he gets all the governments and different. Strictly observe the rules with the competition, behaving honestly, fairly counted positions. In the competition planet with really partners you have to contend not only with the game itself, but also the lack of competence or integrity partner. It’s a tough experience, but need to learn how to deal with the tentative and uncertain, which is risky.
All sports – frank and personal – very absorb children engage emotionally, evoke strong feelings. While simply now match with real partners you can follow the different responses to the similar situations. One child cries after losing while the associate advocates a replay. This as well gives the opportunity to follow the expression of feelings (facial expressions, gestures, states), that teaches them good recognition. That facility is the groundwork for compassion and emotional sensitivity, so key for achievements in bonds.